It is a huge blow to the game as the other playable characters were unique. Only Makai, Iyo, and Belva are playable and the three conveniently fit the established niches of well rounder, fast but weak, and big slow strong guy. Sadly there are only three in this home port. While there are some cuts it is a pretty good game that captures the magic of the arcade original.ĭenjin Makai in the arcade has a robust lineup of six playable characters. The Super Famicom port has the strange title of Ghost Chaser Densei. One such case was Denjin Makai, a truly fantastic arcade game that never left Japan. The best games that truly pushed the envelope in terms of gameplay rarely left the arcade. It’s not that the games were bad but many were generic and content to ape Capcom’s hit to a tee. But by 1994 the genre had become over saturated, both on home consoles and in the arcade. It was an exciting time as many titles were pushing the envelope in terms of presentation and gameplay. Arcade Video game published 27 years ago: Guardians / Denjinmakai II © 1995 Banpresto.Developer: Winky Soft Publisher: Banpresto Release: 09/23/94 Genre: Beat ’em upįinal Fight lit a spark that reinvigorated the beat em up with many clones following. Guardians is a horizontally-scrolling beat-em-up for one or two players featuring eight selectable characters. Pressing the standard attack button repeatedly when attacking will trigger a combo from the player-character.Ĭontrols consist of an eight-way joystick and three buttons standard attack, jump and special attack. Guardians/Denjin Makai II is a mishmash of different playbooks, a selfish, relentless amalgamation of craziness and curiosity that explores every conceivable type of content a beat ‘em up could. Capcom 2 New Age of Heroes (Export, Korea, Rev A). The final blow of the combo can be changed to a throw if the player moves the joystick in the opposite direction just before landing it. There are a few mainstays, but no Andores or Wrench Ts to cyclically bring you back to its reality, no names at all in fact. NGH-007)Alpha Mission II / ASO II - Last Guardian (prototype)Alpha One (prototype. Enemies can be grabbed simply by walking into one of them. When an enemy is grabbed, the player can perform a grab attack by pressing the attack button or perform a throw by tilting the joystick left or right. A thrown enemy can be tossed at another for additional damage. Items such as weapons, health recovery items, and items awarding extra points can be picked up by standing over one and pressing the attack button. Weapons have limited uses and will disappear if the player is disarmed by an enemy too often or when the player moves to a new area. Each player-character has both a life bar and a power meter. The power meter allows for the special attacks to be made, either by pressing both standard attack and jump simultaneously, or by pressing the special attack button. These powerful attacks reduce the power meter but it does replenish itself after a few seconds. However, some of the player's health is lost in the process. Health levels can be replenished by finding food that lies hidden in breakable crates scattered through the stages. TECHNICAL Seta 2nd Generation Hardware Game ID: P-FG01-1 Main CPU: Motorola 68000 16.2652 Mhz) Sound Chips: X1-010 16.666666 Mhz) Players: 2 Control: 8-way joystick Buttons: 3 TRIVIA Released in December 1995 in Japan only.Ī powerful boss enemy awaits player at the end of each stage.
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